![beacon pines switch beacon pines switch](https://www.gamersglobal.de/sites/gamersglobal.de/files/user-artikel/teaser/7473/Roots_of_Pacha_teaser.jpg)
How close are we to seeing the finished product? I’d reference this Reddit post as a good summary of the development journey over the past few years:
![beacon pines switch beacon pines switch](https://images-na.ssl-images-amazon.com/images/I/61IdUB6SDML._AC_SL1001_.jpg)
What has the developmental process been like? Some that come to mind are shows like Dark, Twin Peaks, and Stranger Things, sci-fi books and old pulp novels, other games like Undertale, Night in the Woods, and Life is Strange.
![beacon pines switch beacon pines switch](https://pressakey.com/gfxgames/boxart/full/Beacon-Pines-7126-1615492101.jpg)
There have been lots of influences on the game. What were the influences behind your game? Here’s what Matt Meyer and Hiding Spot Games had to say about Beacon Pines:
Beacon pines switch full#
Wanting to know more about this game, I contacted its soundtrack composer Matt Meyer and put forward to him and the team a few questions I had, and how the game will completely take shape by the time of its full release. The game has since been successfully funded on Kickstarter where it continues to gather momentum with several stretch goals having since been funded in addition. The game also gives the player the option to reverse decisions made in order to reshape events as they see fit. Developed by Dutch indie outfit Hiding Spot Games, the player takes control of both the characters in the story as well as the story’s narration itself in order to determine the outcome for themselves by filling in the gaps with words. Beacon Pines is a hand-drawn, open-ended 2D adventure game combining cuteness with horror. Once again looking for more indie video game prospects over the last few weeks, I came across a new game in development somewhat reminiscent of my recent interview with Chris Seavor.